In 2020, the library had to quickly change how we offered storytime and other programming to patrons due to the pandemic. Within weeks of closing to the public, youth services staff began creating videos to post on the library’s YouTube channel. Between 2020 and 2022, I created over 150 videos.
I edited them using DaVinci Resolve at first, then switched to using Adobe Premiere Pro. Below are examples of my videos.
DIY Race Tracks was an inexpensive STEM program. Children in grades 1 through 5 used recycled materials and supplies the library already owns to build their own race tracks. The only expense was buying race cars to test the tracks.
Super Awesome Game Show was a combination of Family Feud, Scattergories, and trivia for kids and their adults. I booktalked some of my favorite children’s books, then formed teams. For each round, I named a category such as “books with a mouse as the main character” or “books with time travel.” The teams had one minute to come up with as many children’s book titles that fit the category as possible. A point was awarded for each correct answer and bonus points for unique answers and for naming the “secret book” in each category (books I booktalked at the beginning).
Parachute Party was a chance for kids ages 3 through 6 to play with everyone’s favorite: the parachute! I created a playlist and modeled movement activities to go with the songs. 38 children and parents listened to a story, moved with the music, then ended the hour with coloring or playing with scarves.
Sensory Bin Playground was a chance for kids ages 2 to 6 to experience play through touch. Stations included a water bin, digging for plastic animals in bins filled with oatmeal, rice, beans, and dirt, squeezing and writing letters in bags filled with tinted shaving cream and hair gel, and building with cloud dough made from flour and baby oil. 58 people attended this Saturday afternoon program.
Mystery Meetup was a program for kids in grades Kindergarten through 4. After a story, kids split into two teams to solve the mystery of the missing library mascot. After cracking a code, the team had access to the crime scene evidence. Using an elimination grid, teams eliminated suspects based on the evidence trail. Once they solved the case, they could crack one final code to set the trapped squirrel puppet free.
Draw a Story was a partnership between the library and the local community access television station. Kids in grades Kindergarten through 4 listened to a story, then drew their own illustrations to go with the story on large paper. The staff member from the television station recorded each child telling me about his story. After the program, all footage was compiled and edited. With parental permission for each participant, the show aired on the community access television station and the library’s YouTube channel.